Tuesday, April 1, 2008

P2 Video

Project 2: Context

There have been enormous advancements in computer technology in the past few decades. Going from enormous to micro, sluggish to high speed, repulsive to elegant and unknown to worldwide. Computers and the cyber world has become a part of our culture, livelihood, and existence. Thus our group decided to investigate the space in the cyber world in comparison to the real world’s physical space.

For our podcast we decided to choose three popular online activities and compare them to their non-online counter parts. The three online activities we picked were researching, gambling, and shopping.

We first depicted those activities without the Internet. Each of those activities was done in the physical world. The people involved in these activities had to be in separate places to do them because of accessibility reasons. For researching in the real world, our subject needed to be in the physical library to achieve his research. For gambling, two friends needed to meet at a physical location to gamble. For shopping, our subject needed to actually go to the store to pick her items. We notice that as they are doing it, all of the subjects were situated in different places.

Then we showed our subjects doing the exact activities using their laptops and the Internet. Though they are all doing separate activities that require them to be at different cyber places, they are still situated in the same physical room in real life. By having all the subjects actually being in the same exact room while doing all those activities that otherwise would of required them to be at different locations, we see the large impact of how computers have impacted our lives. Space in the cyber world has brought us closer together in the end and we don’t need to go out of our way in our busy lives to achieve certain activities.

Tuesday, February 26, 2008

Week 6: Proposal

Part 1:The web-space is a dimension that gives people the ability to traverse from place to place but without having to traverse any physical distance. We want to closely investigate the perceived efficiency of traversing different places in cyberspace and how this compares to traversing in the physical world.

Part 2:The pod cast will investigate the online cyber world. Often we feel as if we’re in an actual physical space while surfing online. However we’re still in the physical presence of our home using a computer. For instance a person shopping online can feel as if the person is shopping at a physical store, playing a massive online video game may entitle the person to believe he or she is in a physical fantasy world. Video conferencing may create a very similar atmosphere to an actual face to face conference in a physical conference room.

In our pod cast video, we will focus on the physical experience on online shopping and how it transforms our shopping culture. We would like to question on the several aspects or advantages of online shopping, such as time saving, and to investigate how well we spend our "saved" time on other activities and how our online shopping orders AFFECT our shopping experience as compared to the physical shopping. We might conduct street interviews or survey on how people's satisfactory level of receiving the goods is affected depends on the waiting time.


Part3:We will use many different research techniques to help support, enhance, and elaborate on our idea. We will include field research such as surveys, questionnaires, and naturalistic observations. This will help us get a large sample of data that we can compile and examine.

We will also use some text books to help support our information such as the text book “Small Pieces Loosely Joined”. This text book offers us insight on how the web influences our perception of time and space. It looks directly at our topic of why we perceive the Web as space and how distance is eliminated by it. It also offers a lot of other interesting information that we may incorporate into our project such as the Web giving us a sense of realism and togetherness.

Other information sources that we may use are articles found on the Internet, newspaper articles and notes from courses that are relevant to our topic. For CCT260, we dealt with similar topics regarding how the Web makes the globe smaller because it helps eliminate distance. An example brought up in a lecture slide was Online Learning, which offers virtual classrooms that help students that live in rural areas be able to attend school without having to travel long distances.

For references, we will use movies such as “Click”, and all our gathered resources from our research. We will try to draw from as much sources as possible to help guide and support our topic and podcast.


Part4:We would like to make our podcast very precise and informative for our viewers. We would like to make this a short documentary of some sort. Since we are going to conduct surveys by using questionnaires, we feel that it will be important to conduct a few interviews and make this a part of our podcast as well. We will also have a head style segment where the presenter can talk about facts. Narration will be a crucial part of our podcast since a great deal of information will be passed onto the viewer making the podcast informative, enlightening and persuasive.

The podcast will consist of four main parts, each roughly equally in length. In the first part we will propose our question to the viewing audience. For example, Are virtual spaces a good substitute for the experience that physical spaces provide? In the second part we will showcase our process of surveys and interviews. Here we will focus on what questions we asked and why we asked them. The third part will include some interviews and narration. In the fourth and final part we will discuss our findings and the answers to the questions we initially proposed.

Week 5: My team

Team Awesome

Initial Concept:Technology Influences

We love shopping, as there are more reliable online shopping places on the Internet, we tend to shift our shopping spaces from physical to virtual. Our team would like to investigate on the impacts and consequences of online shopping as we will discuss it further in our proposal.

Members:

Chen, Yingjia Rainie:Editing, Directing, Research

Ho, HenryActing, Research

Nath, SaurabFilming, Write-up, Research

Wang, KenDirecting, Research

Wong, Cindy Wing YeeEditing, Acting, Research

Week 4: What makes a good podcast?

http://www.tsn.ca/podcasts/podcast_centre.aspx?xmlURL=http://www.tsn.ca/podcasts/tsnpodcast.xml

As an ardent sports fan I like to watch sports podcasts and I like them because they are to the point and informative. Bob Mckenzie regularly podcasts for TSN and his work is a good example of how podcasts should be.

In this particular audio podcast he talks about the consequences of the possible trade of hockey player Mats Sundin to another team. Sundin plays in the hockey mecca of the world called the Torono Maple Leafs. He has been the icon of the franchise for over a decade and moving him to another team becomes overly significant to the team and the fans.

Bob’s podcasts are very concise and one can tell the direction in which he is headed right from the start. He discusses various perspectives within hockey whether it be for the team, the players himself, the fans or the hockey world in general. His “stamp of approval” allows for the audience to be persuaded by his words. A person that is a regular viewer of Bob’s podcasts knows his he conveys sourced information. His information is always backed up by facts and figures, which I feel is very important in his business of sports. In my view, podcasts should not be lengthy which would result in a viewer losing interest in it. On the contrary, as I mentioned previously podcasts must be concise and informative. A viewer must feel informed, enlightened and persuaded by a podcast and Bob Mckenzie manages to do this on a regular basis.

Tuesday, January 29, 2008

Week 3: The future of Web 2.0 and podcasting

Over the past few years, we have seen great transformations in the kinds of technology we use. Since the time when computers first became part of the daily household routine, we have continuously changed the way in which we use technology. As it stands today, the world cannot seem to function without the use of technology. The advent of the Internet has made boundaries between nations practically non-existent. It allows us to talk to people over great distances by means of various Instant Messaging programs such as MSN Messenger, Yahoo! Messenger and AOL Instant Messaging. These days, however, we seem to have taken this a step further where in blogging and podcasts are a major way of how we communicate. These are a part of the new Web 2.0 that has redefined the way we access information and interact amongst one another.

Web 2.0 is a new generation World Wide Web where users are responsible for generating and maintaining the content. It allows for users to be in control of the content they want to read and discuss. Facebook best exemplifies the attributes of Web 2.0. It allows users to interact with one another while sharing information amongst one another as well. This information can be in any form, depending on the choice of the user. We have already seen Facebook become one of the most popular social networking sites that exists today, however, in terms of its future I remain uncertain about its benefits. As I have mentioned in my previous blogs it has replaced the norm of interpersonal communication. In some cases it seems like people’s only window to the world. On the other hand, it does make the world a smaller place. I myself will have to admit that I now talk to people I normally wouldn’t have had it not been for Facebook. Hence, Web 2.0 can be both beneficial and harmful in the long run.

Podcasts are in my eyes an extension of blogging. As I stated in the first blog, my only problem with blogging is the fine line between opinion and insult which is crossed every now and then. I feel the same about Podcasts. However, the future for podcasts seems a little brighter where I think it can be used effectively for educational or business purposes. For example, one of my professors at UTM used podcasts as a form of additional readings. I felt that this translated into better learning for me and it would also be an ideal format for distance education.